Mesh: Fix source typo

Modified so it wouldn't show up in codespell results.
This commit is contained in:
Luz Paz
2025-04-06 08:01:36 -04:00
committed by Chris Hennes
parent 9884b67741
commit 79008331b3
2 changed files with 11 additions and 11 deletions

View File

@@ -952,7 +952,7 @@ void MeshObject::offsetSpecial2(float fSize)
Base::Builder3D builder;
std::vector<Base::Vector3f> PointNormals = _kernel.CalcVertexNormals();
std::vector<Base::Vector3f> FaceNormals;
std::set<FacetIndex> fliped;
std::set<FacetIndex> flipped;
MeshCore::MeshFacetIterator it(_kernel);
for (it.Init(); it.More(); it.Next()) {
@@ -988,20 +988,20 @@ void MeshObject::offsetSpecial2(float fSize)
drawStyle,
Base::ColorRGB {1.0F, 0.0F, 0.0F}};
builder.addNode(item);
fliped.insert(it.Position());
flipped.insert(it.Position());
}
}
// if there are no flipped triangles -> stop
// int f =fliped.size();
if (fliped.empty()) {
// int f =flipped.size();
if (flipped.empty()) {
break;
}
for (FacetIndex It : fliped) {
for (FacetIndex It : flipped) {
alg.CollapseFacet(It);
}
fliped.clear();
flipped.clear();
}
alg.Cleanup();

View File

@@ -61,7 +61,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
Base::Builder3D builder;
std::vector<Base::Vector3f> PointNormals = Mesh->CalcVertexNormals();
std::vector<Base::Vector3f> FaceNormals;
std::set<MeshCore::FacetIndex> fliped;
std::set<MeshCore::FacetIndex> flipped;
MeshFacetIterator it(*Mesh);
for (it.Init(); it.More(); it.Next()) {
@@ -98,18 +98,18 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
drawStyle,
Base::ColorRGB {1.0F, 0.0F, 0.0F}};
builder.addNode(item);
fliped.insert(it.Position());
flipped.insert(it.Position());
}
}
if (fliped.empty()) {
if (flipped.empty()) {
break;
}
for (MeshCore::FacetIndex It : fliped) {
for (MeshCore::FacetIndex It : flipped) {
alg.CollapseFacet(It);
}
fliped.clear();
flipped.clear();
}
alg.Cleanup();