Base: Improve docstrings in PlacementPy.xml

This commit is contained in:
marioalexis
2022-05-27 02:31:31 -03:00
committed by wwmayer
parent eb79bb0a51
commit 941ea70507

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@@ -15,140 +15,150 @@
FatherNamespace="Base">
<Documentation>
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
<UserDocu>Placement
A placement defines an orientation (rotation) and a position (base) in 3D space.
It is used when no scaling or other distortion is needed.
The following constructors are supported:
Placement() -- empty constructor
Placement(Placement) -- copy constructor
Placement(Matrix) -- 4D matrix consisting of rotation and translation
Placement(Base, Rotation) -- define position and rotation
Placement(Base, Rotation,Center) -- define position and rotation with center
Placement(Base, Axis, Angle) -- define position and rotation
</UserDocu>
<UserDocu>Base.Placement class\n
A Placement defines an orientation (rotation) and a position (base) in 3D space.
It is used when no scaling or other distortion is needed.\n
The following constructors are supported:\n
Placement()
Empty constructor.\n
Placement(placement)
Copy constructor.
placement : Base.Placement\n
Placement(matrix)
Define from a 4D matrix consisting of rotation and translation.
matrix : Base.Matrix\n
Placement(base, rotation)
Define from position and rotation.
base : Base.Vector
rotation : Base.Rotation\n
Placement(base, rotation, center)
Define from position and rotation with center.
base : Base.Vector
rotation : Base.Rotation
center : Base.Vector\n
Placement(base, axis, angle)
define position and rotation
base : Base.Vector
axis : Base.Vector
angle : float</UserDocu>
<DeveloperDocu>Placement</DeveloperDocu>
</Documentation>
<Methode Name="copy" Const="true">
<Documentation>
<UserDocu>
copy()
Returns a copy of this Placement
</UserDocu>
<UserDocu>copy() -> Base.Placement\n
Returns a copy of this placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="move">
<Documentation>
<UserDocu>
move(Vector)
Move the placement along the vector
</UserDocu>
<UserDocu>move(vector) -> None\n
Move the placement along a vector.\n
vector : Base.Vector\n Vector by which to move the placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="translate">
<Documentation>
<UserDocu>
translate(Vector)
alias to move(), to be compatible with TopoShape.translate()
</UserDocu>
<UserDocu>translate(vector) -> None\n
Alias to move(), to be compatible with TopoShape.translate().\n
vector : Base.Vector\n Vector by which to move the placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="rotate">
<Documentation>
<UserDocu>
rotate(center,axis,degree) - rotate the current placement around center and axis with degree
This method is compatible with TopoShape.rotate()
</UserDocu>
<UserDocu>rotate(center, axis, angle) -> None\n
Rotate the current placement around center and axis with the given angle.
This method is compatible with TopoShape.rotate().\n
center : Base.Vector, sequence of float\n Rotation center.
axis : Base.Vector, sequence of float\n Rotation axis.
angle : float\n Rotation angle in degrees.</UserDocu>
</Documentation>
</Methode>
<Methode Name="multiply" Const="true">
<Documentation>
<UserDocu>
multiply(Placement)
Multiply this placement with another placement
</UserDocu>
<UserDocu>multiply(placement) -> Base.Placement\n
Right multiply this placement with another placement.
Also available as `*` operator.\n
placement : Base.Placement\n Placement by which to multiply this placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="multVec" Const="true">
<Documentation>
<UserDocu>
multVector(Vector) -> Vector
Compute the transformed vector using the placement
</UserDocu>
<UserDocu>multVec(vector) -> Base.Vector\n
Compute the transformed vector using the placement.\n
vector : Base.Vector\n Vector to be transformed.</UserDocu>
</Documentation>
</Methode>
<Methode Name="toMatrix" Const="true">
<Documentation>
<UserDocu>
toMatrix()
convert the placement to a matrix representation
</UserDocu>
<UserDocu>toMatrix() -> Base.Matrix\n
Compute the matrix representation of the placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="inverse" Const="true">
<Documentation>
<UserDocu>
inverse() -> Placement
compute the inverse placement
</UserDocu>
<UserDocu>inverse() -> Base.Placement\n
Compute the inverse placement.</UserDocu>
</Documentation>
</Methode>
<Methode Name="pow" Const="true">
<Documentation>
<UserDocu>
pow(t, shorten = true): raise this placement to real power using ScLERP interpolation.
If 'shorten' is true, ensures rotation quaternion is net positive, to make the path shorter.
Also available as ** operator.
</UserDocu>
<UserDocu>pow(t, shorten=True) -> Base.Placement\n
Raise this placement to real power using ScLERP interpolation.
Also available as `**` operator.\n
t : float\n Real power.
shorten : bool\n If True, ensures rotation quaternion is net positive to make
the path shorter.</UserDocu>
</Documentation>
</Methode>
<Methode Name="sclerp" Const="true">
<Documentation>
<UserDocu>
sclerp(placement2, t, shorten = True): interpolate between self and placement2.
Interpolation is a continuous motion along a helical path, made of equal transforms if discretized.
t = 0.0 - return self. t = 1.0 - return placement2. t can also be outside of 0..1 range, for extrapolation.
If quaternions of rotations of the two placements differ in sign, the interpolation will
take a long path. If 'shorten' is true, the signs are harmonized before interpolation, and the
interpolation takes the shorter path.
</UserDocu>
<UserDocu>sclerp(placement2, t, shorten=True) -> Base.Placement\n
Screw Linear Interpolation (ScLERP) between this placement and `placement2`.
Interpolation is a continuous motion along a helical path parametrized by `t`
made of equal transforms if discretized.
If quaternions of rotations of the two placements differ in sign, the interpolation
will take a long path.\n
placement2 : Base.Placement
t : float\n Parameter of helical path. t=0 returns this placement, t=1 returns
`placement2`. t can also be outside of [0, 1] range for extrapolation.
shorten : bool\n If True, the signs are harmonized before interpolation and the interpolation
takes the shorter path.</UserDocu>
</Documentation>
</Methode>
<Methode Name="slerp" Const="true">
<Documentation>
<UserDocu>
slerp(placement2, t, shorten = True): interpolate between self and placement2.
This function performs independent interpolation of rotation and movement.
Result of such interpolation might be not what application expects, thus this
tool might be considered for simple cases or for interpolating between small intervals.
For more complex cases you better use the advanced sclerp() function.
</UserDocu>
<UserDocu>slerp(placement2, t) -> Base.Placement\n
Spherical Linear Interpolation (SLERP) between this placement and `placement2`.
This function performs independent interpolation of rotation and movement.
Result of such interpolation might be not what application expects, thus this tool
might be considered for simple cases or for interpolating between small intervals.
For more complex cases you better use the advanced sclerp() function.\n
placement2 : Base.Placement
t : float\n Parameter of the path. t=0 returns this placement, t=1 returns `placement2`.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isIdentity" Const="true">
<Documentation>
<UserDocu>
isIdentity() -> Bool
returns True if the placement has no displacement and no rotation
</UserDocu>
<UserDocu>isIdentity() -> bool\n
Returns True if the placement has no displacement and no rotation.
Matrix representation is the 4D identity matrix.</UserDocu>
</Documentation>
</Methode>
<Attribute Name="Base" ReadOnly="false">
<Documentation>
<UserDocu>Vector to the Base Position of the Placement</UserDocu>
<UserDocu>Vector to the Base Position of the Placement.</UserDocu>
</Documentation>
<Parameter Name="Base" Type="Object" />
</Attribute>
<Attribute Name="Rotation" ReadOnly="false">
<Documentation>
<UserDocu>Orientation of the placement expressed as rotation</UserDocu>
<UserDocu>Orientation of the placement expressed as rotation.</UserDocu>
</Documentation>
<Parameter Name="Rotation" Type="Object" />
</Attribute>
<Attribute Name="Matrix" ReadOnly="false">
<Documentation>
<UserDocu>Set/get matrix representation of this placement</UserDocu>
<UserDocu>Set/get matrix representation of the placement.</UserDocu>
</Documentation>
<Parameter Name="Matrix" Type="Object" />
</Attribute>