Update DlgSettingsMeshView.ui
This commit is contained in:
@@ -248,7 +248,7 @@
|
||||
<item row="3" column="0">
|
||||
<widget class="Gui::PrefCheckBox" name="checkboxRendering">
|
||||
<property name="toolTip">
|
||||
<string>The bottom side of surface will be rendered the same way than top side.
|
||||
<string>The bottom side of the surface will be rendered the same way as the top side.
|
||||
If not checked, it depends on the option "Enable backlight color"
|
||||
(preferences section Display -> 3D View). Either the backlight color
|
||||
will be used or black.</string>
|
||||
@@ -335,7 +335,7 @@ will be used or black.</string>
|
||||
Shading defines the appearance of surfaces.
|
||||
|
||||
With flat shading the surface normals are not defined per vertex that leads
|
||||
to a unreal appearance for curved surfaces while using Phong shading leads
|
||||
to an unreal appearance for curved surfaces while using Phong shading leads
|
||||
to a smoother appearance.
|
||||
</string>
|
||||
</property>
|
||||
|
||||
Reference in New Issue
Block a user