Gui: Fix warning about unused variable

This commit is contained in:
wmayer
2025-01-20 17:33:11 +01:00
committed by Chris Hennes
parent dfc2593d4c
commit 9ecc6d961a
4 changed files with 3 additions and 5 deletions

View File

@@ -516,7 +516,6 @@ public:
SbVec2s pos = ev.inventor_event->getPosition();
auto &ns = this->outermost_context().ns;
ns.spin_simplified(
ns.viewer->getSoRenderManager()->getCamera(),
ns.normalizePixelPos(pos), ns.normalizePixelPos(this->base_pos));
this->base_pos = pos;
}

View File

@@ -540,8 +540,7 @@ SbBool MayaGestureNavigationStyle::processSoEvent(const SoEvent * const ev)
} else {//one mouse button - normal spinning
//this will also handle the single-finger drag (there's no gesture used, pseudomouse is enough)
//this->addToLog(event->getPosition(), event->getTime());
this->spin_simplified(viewer->getSoRenderManager()->getCamera(),
posn, prevnormalized);
this->spin_simplified(posn, prevnormalized);
processed = true;
}
}

View File

@@ -954,7 +954,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
* \param curpos current normalized position or mouse pointer
* \param prevpos previous normalized position of mouse pointer
*/
void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f prevpos)
void NavigationStyle::spin_simplified(SbVec2f curpos, SbVec2f prevpos)
{
assert(this->spinprojector);

View File

@@ -220,7 +220,7 @@ protected:
void doRotate(SoCamera * camera, float angle, const SbVec2f& pos);
void spin(const SbVec2f & pointerpos);
SbBool doSpin();
void spin_simplified(SoCamera *cam, SbVec2f curpos, SbVec2f prevpos);
void spin_simplified(SbVec2f curpos, SbVec2f prevpos);
void moveCursorPosition();
void saveCursorPosition(const SoEvent * const ev);