Mesh: [skip ci] rename MeshAlgorithm::GetMeshBorder to MeshAlgorithm::GetFacetBorder

This commit is contained in:
wmayer
2021-09-29 19:38:52 +02:00
parent 210eac2a09
commit c702fd07eb
4 changed files with 4 additions and 4 deletions

View File

@@ -421,7 +421,7 @@ void MeshAlgorithm::GetFacetBorders (const std::vector<FacetIndex> &raulInd,
}
}
void MeshAlgorithm::GetMeshBorder(FacetIndex uFacet, std::list<PointIndex>& rBorder) const
void MeshAlgorithm::GetFacetBorder(FacetIndex uFacet, std::list<PointIndex>& rBorder) const
{
const MeshFacetArray &rFAry = _rclMesh._aclFacetArray;
std::list<std::pair<PointIndex, PointIndex> > openEdges;

View File

@@ -154,7 +154,7 @@ public:
* Returns the boundary of the mesh to the facet \a uFacet. If this facet does not have an open edge the returned
* boundary is empty.
*/
void GetMeshBorder(FacetIndex uFacet, std::list<PointIndex>& rBorder) const;
void GetFacetBorder(FacetIndex uFacet, std::list<PointIndex>& rBorder) const;
/**
* Boundaries that consist of several loops must be split in several independent boundaries
* to perform e.g. a polygon triangulation algorithm on them.

View File

@@ -1257,7 +1257,7 @@ void MeshFixPointOnEdge::FindBoundaries(std::list<std::vector<PointIndex> >& bor
if (!tmp.empty()) {
//TODO: Implement a method to handle all facets in 'tmp'
std::list<PointIndex> border;
meshalg.GetMeshBorder(tmp.front(), border);
meshalg.GetFacetBorder(tmp.front(), border);
if (!border.empty()) {
borderList.emplace_back(border.begin(), border.end());
}

View File

@@ -1787,7 +1787,7 @@ void ViewProviderMesh::fillHole(Mesh::FacetIndex uFacet)
const MeshCore::MeshKernel& rKernel = fea->Mesh.getValue().getKernel();
MeshCore::MeshRefPointToFacets cPt2Fac(rKernel);
MeshCore::MeshAlgorithm meshAlg(rKernel);
meshAlg.GetMeshBorder(uFacet, aBorder);
meshAlg.GetFacetBorder(uFacet, aBorder);
std::vector<Mesh::PointIndex> boundary(aBorder.begin(), aBorder.end());
std::list<std::vector<Mesh::PointIndex> > boundaries;
boundaries.push_back(boundary);