Gui: fix several lint warnings

This commit is contained in:
wmayer
2023-11-29 14:48:18 +01:00
committed by Chris Hennes
parent 0d079c885c
commit d9f680f901

View File

@@ -423,7 +423,7 @@ void NavigationStyle::boxZoom(const SbBox2s& box)
const SbViewportRegion & vp = viewer->getSoRenderManager()->getViewportRegion();
SbViewVolume vv = cam->getViewVolume(vp.getViewportAspectRatio());
short sizeX,sizeY;
short sizeX{},sizeY{};
box.getSize(sizeX, sizeY);
SbVec2s size = vp.getViewportSizePixels();
@@ -433,7 +433,7 @@ void NavigationStyle::boxZoom(const SbBox2s& box)
return;
// Get the new center in normalized pixel coordinates
short xmin,xmax,ymin,ymax;
short xmin{},xmax{},ymin{},ymax{};
box.getBounds(xmin,ymin,xmax,ymax);
const SbVec2f center((float) ((xmin+xmax)/2) / (float) std::max((int)(size[0] - 1), 1),
(float) (size[1]-(ymin+ymax)/2) / (float) std::max((int)(size[1] - 1), 1));
@@ -858,7 +858,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
float sensitivity = getSensitivity();
if (sensitivity > 1.0f) {
SbVec3f axis;
float radians;
float radians{};
r.getValue(axis, radians);
radians = sensitivity * radians;
r.setValue(axis, radians);
@@ -880,7 +880,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
// to a possible spin animation mode appear smooth.
SbVec3f dummy_axis, newaxis;
float acc_angle, newangle;
float acc_angle{}, newangle{};
this->spinincrement.getValue(dummy_axis, acc_angle);
acc_angle *= this->spinsamplecounter; // weight
r.getValue(newaxis, newangle);
@@ -921,7 +921,7 @@ void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f pre
float sensitivity = getSensitivity();
if (sensitivity > 1.0f) {
SbVec3f axis;
float radians;
float radians{};
r.getValue(axis, radians);
radians = sensitivity * radians;
r.setValue(axis, radians);
@@ -949,7 +949,7 @@ SbBool NavigationStyle::doSpin()
rot.scaleAngle(float(0.200 / deltatime));
SbVec3f axis;
float radians;
float radians{};
rot.getValue(axis, radians);
if ((radians > 0.01f) && (deltatime < 0.300)) {
viewer->startSpinningAnimation(axis, radians * 5);