Base: [skip ci] whitespace improvements

This commit is contained in:
wmayer
2022-08-28 12:20:49 +02:00
parent 6f6854edd5
commit f4f03d022e

View File

@@ -79,12 +79,12 @@ Builder3D::~Builder3D() = default;
* @param color_g green part of the point color (0.0 - 1.0).
* @param color_b blue part of the point color (0.0 - 1.0).
*/
void Builder3D::startPoints(short pointSize, float color_r,float color_g,float color_b)
void Builder3D::startPoints(short pointSize, float color_r, float color_g, float color_b)
{
bStartEndOpen = true;
result << "Separator { ";
result << "Material { ";
result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ;
result << "diffuseColor " << color_r << " "<< color_g << " " << color_b;
result << "} ";
result << "MaterialBinding { value PER_PART } ";
result << "DrawStyle { pointSize " << pointSize << "} ";
@@ -102,7 +102,7 @@ void Builder3D::addPoint(float x, float y, float z)
/// add a vector to a point set
void Builder3D::addPoint(const Vector3f &vec)
{
addPoint(vec.x,vec.y,vec.z);
addPoint(vec.x, vec.y, vec.z);
}
/**
* Ends the point set operations and write the resulting inventor string.
@@ -117,14 +117,14 @@ void Builder3D::endPoints()
bStartEndOpen = false;
}
void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float color_r,float color_g,float color_b)
void Builder3D::addSinglePoint(float x, float y, float z, short pointSize, float color_r, float color_g, float color_b)
{
// addSinglePoint() not between startXXX() and endXXX() allowed
assert(!bStartEndOpen);
result << "Separator { ";
result << "Material { ";
result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ;
result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b;
result << "} ";
result << "MaterialBinding { value PER_PART } ";
result << "DrawStyle { pointSize " << pointSize << "} ";
@@ -138,7 +138,7 @@ void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float
}
void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float color_r,float color_g,float color_b)
void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float color_r, float color_g, float color_b)
{
addSinglePoint(vec.x, vec.y , vec.z, pointSize, color_r, color_g, color_b);
}
@@ -156,7 +156,7 @@ void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float
* @param color_g green part of the text color (0.0 - 1.0).
* @param color_b blue part of the text color (0.0 - 1.0).
*/
void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b)
void Builder3D::addText(float pos_x, float pos_y , float pos_z, const char * text, float color_r, float color_g, float color_b)
{
// addSinglePoint() not between startXXX() and endXXX() allowed
assert(!bStartEndOpen);
@@ -169,9 +169,9 @@ void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text
}
void Builder3D::addText(const Base::Vector3f &vec,const char * text, float color_r,float color_g,float color_b)
void Builder3D::addText(const Base::Vector3f &vec, const char * text, float color_r, float color_g, float color_b)
{
addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b);
addText(vec.x, vec.y, vec.z, text, color_r, color_g, color_b);
}
void Builder3D::clear ()
@@ -186,7 +186,7 @@ void Builder3D::clear ()
//**************************************************************************
// line/arrow handling
void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short linePattern)
void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r, float color_g, float color_b, unsigned short linePattern)
{
char lp[20];
sprintf(lp, "0x%x", linePattern);
@@ -207,7 +207,7 @@ void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short li
<< "} ";
}
void Builder3D::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short /*linePattern*/)
void Builder3D::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r, float color_g, float color_b, unsigned short /*linePattern*/)
{
float l = (pt2 - pt1).Length();
float cl = l / 10.0f;
@@ -268,7 +268,6 @@ void Builder3D::addSingleTriangle(const Vector3f& pt0, const Vector3f& pt1, cons
<< "LineSet { } "
<< fs
<< "} ";
}
void Builder3D::addTransformation(const Base::Matrix4D& transform)
@@ -382,7 +381,7 @@ void InventorBuilder::addLabel(const char* text)
result << Base::blanks(indent) << "} " << std::endl;
}
void InventorBuilder::addBaseColor(float color_r,float color_g,float color_b)
void InventorBuilder::addBaseColor(float color_r, float color_g, float color_b)
{
result << Base::blanks(indent) << "BaseColor { " << std::endl;
result << Base::blanks(indent) << " rgb "
@@ -390,7 +389,7 @@ void InventorBuilder::addBaseColor(float color_r,float color_g,float color_b)
result << Base::blanks(indent) << "} " << std::endl;
}
void InventorBuilder::addMaterial(float color_r,float color_g,float color_b,float color_a)
void InventorBuilder::addMaterial(float color_r, float color_g, float color_b, float color_a)
{
result << Base::blanks(indent) << "Material { " << std::endl;
result << Base::blanks(indent) << " diffuseColor "
@@ -416,7 +415,7 @@ void InventorBuilder::endMaterial()
result << Base::blanks(indent) << "}" << std::endl;
}
void InventorBuilder::addColor(float color_r,float color_g,float color_b)
void InventorBuilder::addColor(float color_r, float color_g, float color_b)
{
result << color_r << " " << color_g << " " << color_b << std::endl;
}
@@ -539,7 +538,7 @@ void InventorBuilder::addLineSet()
* @param color_g green part of the text color (0.0 - 1.0).
* @param color_b blue part of the text color (0.0 - 1.0).
*/
void InventorBuilder::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b)
void InventorBuilder::addText(float pos_x, float pos_y, float pos_z, const char * text, float color_r, float color_g, float color_b)
{
result << Base::blanks(indent) << "Separator { " << std::endl
<< Base::blanks(indent) << " Material { diffuseColor "
@@ -551,7 +550,7 @@ void InventorBuilder::addText(float pos_x, float pos_y , float pos_z,const char
}
void InventorBuilder::addText(const Vector3f &vec,const char * text, float color_r,float color_g,float color_b)
void InventorBuilder::addText(const Vector3f &vec, const char * text, float color_r, float color_g, float color_b)
{
addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b);
}
@@ -560,7 +559,7 @@ void InventorBuilder::addText(const Vector3f &vec,const char * text, float color
// line/arrow handling
void InventorBuilder::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize,
float color_r,float color_g,float color_b, unsigned short linePattern)
float color_r, float color_g, float color_b, unsigned short linePattern)
{
char lp[20];
sprintf(lp, "0x%x", linePattern);
@@ -582,7 +581,7 @@ void InventorBuilder::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, sh
}
void InventorBuilder::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize,
float color_r,float color_g,float color_b, unsigned short /*linePattern*/)
float color_r, float color_g, float color_b, unsigned short /*linePattern*/)
{
float l = (pt2 - pt1).Length();
float cl = l / 10.0f;
@@ -626,7 +625,7 @@ void InventorBuilder::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, s
* The size of the list must then be even.
*/
void InventorBuilder::addLineSet(const std::vector<Vector3f>& points, short lineSize,
float color_r,float color_g,float color_b, unsigned short linePattern)
float color_r, float color_g, float color_b, unsigned short linePattern)
{
char lp[20];
sprintf(lp, "0x%x", linePattern);
@@ -767,7 +766,7 @@ void InventorBuilder::addSingleTriangle(const Vector3f& pt0, const Vector3f& pt1
void InventorBuilder::addSinglePlane(const Vector3f& base, const Vector3f& eX, const Vector3f& eY,
float length, float width, bool filled, short lineSize,
float color_r,float color_g,float color_b)
float color_r, float color_g, float color_b)
{
Vector3f pt0 = base;
Vector3f pt1 = base + length * eX;
@@ -867,7 +866,7 @@ void InventorBuilder::addSphere(float radius)
}
void InventorBuilder::addBoundingBox(const Vector3f& pt1, const Vector3f& pt2, short lineWidth,
float color_r,float color_g,float color_b)
float color_r, float color_g, float color_b)
{
Base::Vector3f pt[8];
pt[0].Set(pt1.x, pt1.y, pt1.z);