Our GUI code uses a mix of floats and doubles to represent floating
point numbers, and in a few places interchanges them in a way that
causes an invisible loss of precision. Change the double precision
"default" values to float defaults, and use the appropriate value for
pi.
* App: Add second direction to getCameraAlignmentDirection()
* Part: Find longest face edge for horizontal/vertical alignment
* Gui: Use longest face edge for horizontal/vertical alignment
* App: Improve horizontal/vertical alignment for Datums and LCS
Previously the code defined compatiblity usings in `QtOpenGL.h` header,
which I think was added for backwards compatiblity with previous Qt
OpenGL widgets.
As far as I can tell, this is not necessary anymore, and can be cleaned
up.
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
* [Gui] fix the FPS text visibilty issues
* [Gui] code efficiency based on suggestions
* [Gui] update color parameter
* [Gui] Fix Lint feedback
* [Gui] check if string is empty
Reset alpha channel value to 1 at the end of 3d rendering. The way Qt handles OpenGL widgets with transparent pixels in their final output is inconsistent.
* Improve naming for root scene graph switch/separator nodes.
* Improve scene graph inspector.
This commit improves the scene graph inspector by improving the UI
layout and displaying information in a more human-readable way.
Instead of having a main generic string column for all node-specific
data, introduce specific columns for node name, memory address and data.
Better visualization was also added for `SoDrawStyle`, `SoPickStyle`
and `SoCoordinate3` node types.
* Gui: Minor polishing of cursor regression fix
* TD: Buggy Wayland custom cursors workaround
Until Qt v6.6 displaying custom cursors on Wayland is broken,
so add a workaround. See also QTBUG-95434.
Fix is the same as d3bb2068 ("Gui: Buggy Wayland custom cursors workaround")
plus subsequent fixes.