pre-commit-ci[bot]
9fe130cd73
All: Reformat according to new standard
2025-11-11 13:49:01 +01:00
Markus Reitböck
a72a0d6405
Gui: use CMake to generate precompiled headers on all platforms
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"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00
bofdahof
ba2c2ca5ad
Console: rename PascalCase named methods to camelCase
2025-05-06 17:50:21 +02:00
Benjamin Nauck
b625e81a3e
Gui: Use std::numeric_limits and std::numbers instead of defines
2025-03-29 13:32:38 +01:00
luzpaz
c32381ec77
Gui: convert indentations to spaces
2023-01-23 16:06:40 +01:00
Uwe
d6b7b91ab4
[Gui] View3D*: remove unused includes
2022-03-05 23:16:28 +01:00
luz paz
38815b9550
Gui: Fix header uniformity, whitespace, and doxygen fixes
2020-11-26 10:14:56 +01:00
luz.paz
04ba2872f0
src/Gui: [skip ci] fix header uniformity
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This PR fixes header uniformity across all `src/Gui` files
2019-12-25 11:39:17 +01:00
luz.paz
67cc0099d6
Misc. typos
2018-02-08 13:23:25 -05:00
luz.paz
831bf31817
Misc. typos
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+ stepcode typo submitted upsream https://github.com/stepcode/stepcode/pull/372
2018-01-07 18:41:29 -02:00
asiersarasua
289f901c29
Fix typos
2017-04-23 18:48:21 -03:00
Kunda
de2392eb18
source typo fixes pt5
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+ cleaning up some more non-short-URLs
Issue #2914
2017-03-04 13:07:13 -03:00
Mateusz Skowroński
05f95c0506
Fix files encoding. Go from ISO8859-1 to UTF-8.
2015-09-21 19:50:49 -03:00
wmayer
9fb670ae16
+ fixes #0001794 : new defined as a macro sometimes conflicts with boost
2014-10-22 12:39:43 +02:00
jriegel
5f9ac2ea68
FreeCAD-VR: fix Z direction
2014-09-17 19:13:48 +02:00
jriegel
649f6bc97a
FreeCAD-VR: Proper light handling
2014-09-17 18:55:51 +02:00
jriegel
8cb69fead7
FreeCAD-VR: Positional light and fix in camera positioning
2014-09-17 18:35:11 +02:00
jriegel
3cabf5d409
FreeCAD-VR: Upright position and remembering render window position
2014-09-17 15:01:28 +02:00
jriegel
d53aa80447
FreeCAD-VR: Render the FreeCAD scene graph
2014-09-15 19:50:55 +02:00
jriegel
f2de6742e3
FreeCAD-VR: Separating FreeCAD and Coin/Rift stuff
2014-09-15 17:14:44 +02:00
jriegel
8909f3acb7
FreeCAD-VR: some fixes on FrameBuffer rendering portion
2014-09-15 16:27:40 +02:00
jriegel
f8702edf9c
FreeCAD-VR: Some fixes...
2014-09-14 14:57:07 +02:00
jriegel
2576d5df5c
FreeCAD-VR: Handling the safety warning
2014-09-14 13:54:02 +02:00
jriegel
ee0a8eaf67
FreeCAD-VR: First succesfull render on the Rift!
2014-09-13 20:03:57 +02:00
jriegel
6f8d6e9c26
FreeCAD-VR: command integration
2014-09-13 10:18:52 +02:00
jriegel
7762a361a9
porting the offscreen rendering version to SDK 4.2
2014-09-12 20:15:04 +02:00
jriegel
5257b6a8a9
Integrating Rift Libs in build
2014-07-16 23:08:32 +02:00