Randomly discovered during some other bug hunt, only with
AddressSanitizer on. Basically, ASAN detected stack-use-after-return
when playing with spinboxes in the Light Sources preferences when Qt
signal handlers tried to invoke lambda callbacks that referenced
deallocated stack memory.
The main problem is that those lambda functions in the constructor
were captruing by reference. When they were connected to Qt signals
and invoked after constructor completed, they accessed stack vars that
have gone out of scope.
So fixed that by changing lambda captures from `[&]` to explicit captures:
- [this] for lambdas needing only class member access
- [this, updateLight] for lambdas that need both class members and the
`updateLight` lambda.
* Removed outdated UTF8 declaration
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
In some configurations, Qt apparently defaults to giving the "first
acceptable" buffer format. This often ends up being RGB565, which
gives us little color resolution.
Request 8-bit RGB samples to fix this.
This tends to happen easiest with
`QT_WAYLAND_DISABLE_WINDOWDECORATION=1` and `QT_QPA_PLATFORM=wayland`.
As discussed in 23399, discoverability is really poor as users doesn't know what Quick Measure is,
neither is it easy to find out as there's no visual feedback when toggling this feature.
The intension was to keep the command and only remove it from the menu, but that wasn't possible
due to ownership of quick measure object was inside the command. In addition the parameter had to
be renamed as well as mashing the qm button made them end up in an unknown state.
As the measurement can be disabled now by simply hiding the info text from context menu, we don't
need to keep the old toggling functionality.
On Wayland with Qt, the default OpenGL context often ends up being
OpenGL ES. ES is a stricter API based on the "core" profile and lacks
many legacy functions (e.g. glEnd). FreeCAD relies on some of these
functions, which work under Mesa’s permissive stack but fail outright
with NVIDIA’s proprietary drivers, resulting in a blank 3D view.
Fix this by explicitly requesting a desktop OpenGL compatibility
profile both before QApplication creation and in QuarterWidget. This
ensures the presence of the legacy entry points required by Coin/SoQt.
(NB: both requests appear to be necessary; a single change was not
sufficient in testing.)
* feat #18649: Organize tree options in one single preference page
-Removed tree view related code from all DlgSettingsAdvanced files
-Added Font size and Item Background Padding to DlgSettingsUI
Co-authored-by: Tiago Cardoso <tiagomiguelcardoso@tecnico.ulisboa.pt>
* fix#18649: Organize tree options in one single preference page
-Added new line at the end of file DlgSettingsAdvanced.cpp
-Added new line at the end of file DlgSettingsAdvanced.py
-Added new line at the end of file DlgSettingsUI.ui
-Delete trailing space on file DlgSettingsAdvanced.py
-Delete extra line on file DlgSettingsAdvanced.h
Co-authored-by: Tiago Almeida <tiago.c.almeida@tecnico.ulisboa.pt>
* Gui: Remove over-advanced UI prefs
---------
Co-authored-by: Tiago Cardoso <tiagomiguelcardoso@tecnico.ulisboa.pt>
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
On HiDPI screens, the Clarify Selection context menu appears
far to the right of the intended position when triggered via
right-click, which was making it really problematic to select entities.
So the easiest solution is to apply `devicePixeLRatio` scaling when
converting the stored right-click postiion from device pixels to Qt
logical coordinates before calling `mapToGlobal()`.