"Professional CMake" book suggest the following:
"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."
Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
+ added some better grouping for items, which are assigned per object
right now. For example, if we exceed 10 items per object it gets an
additional group.
Co-authored-by: realthunder <realthunder@users.noreply.github.com>
* Light refactor of getTopoShape function
* Fix hole edge case
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Refactor simplifyCompound()
* Use Base::Flags<GetShapeOption>
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Shorten enum name and move it from class scope to namespace scope
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* remove support to oldest occ <7.5
The os ubuntu 22.04 not supported use occ 7.5.1.
There is a lot of code implemented to support even older versions.
The patch removes support for versions lower than occ 7.5.0
* .
* move include library
#pieterhijma change request :
* removed deprecated functions
get/setAngle functions has been removed with OCC 7.5
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
* Improve naming for root scene graph switch/separator nodes.
* Improve scene graph inspector.
This commit improves the scene graph inspector by improving the UI
layout and displaying information in a more human-readable way.
Instead of having a main generic string column for all node-specific
data, introduce specific columns for node name, memory address and data.
Better visualization was also added for `SoDrawStyle`, `SoPickStyle`
and `SoCoordinate3` node types.
Migrate the transparency from the DiffuseColor alpha channel to the
transparency color attribute. This allows the alpha channel to be
used as designed
fixes#14938
+ improve PropertyMaterialList::readString
+ fix transparency handling in ViewProviderPartExt
+ do not register the private member '_diffuseColor' as property because it would be exposed to the
public where it can be modified
+ fix ViewProviderPartExt::finishRestoring() to correctly restore old project files
+ fix ViewProviderPartExt::setHighlightedFaces() to correctly show face colours if VBO is enabled
+ fix ViewProviderBoolean::updateData()
fix ViewProviderMultiFuse::updateData()
fix ViewProviderMultiCommon::updateData()
fix ViewProviderCompound::updateData()
fix ViewProviderFillet::updateData()
fix ViewProviderChamfer::updateData()
that all set invalid transparency values
+ Filter ShapeAppearance in ViewProviderBody::unifyVisualProperty
because body features usually have different number of faces than the body itself
+ manually fix some bad looking auto-formatted code
+ clean up code and remove duplicated code
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
The Materials module does a conversion from float to double when saving the transparency and again a conversion from double to float to double
when restoring it. This causes a considerable loss of accuracy so that the representation in percent leads to different numbers.
Using consistently some helper functions to do a proper conversion from float to long and back fixes the problem.
The new property ShapeAppearance is a PropertyMaterialList and always read after the DiffuseColor property when restoring a document.
Thus, the method onChanged() doesn't override DiffuseColor when restoring a document. Additionally, the method finishRestoring() is re-implemented
to set the colours per face in case DiffuseColor has defined multiple colors.
* Correctly load a file if colors are set per face
* Result of boolean operation is correctly colored if source objects have different colors
* Result of compound is correctly colored if source objects have different colors
* fix several linter warnings
* remove code that cannot be executed: inside the constructor it cannot ever happen that getObject()
returns a valid object
* in ViewProviderGeometryObject::handleChangedPropertyName call the method of the direct base class
as otherwise this may break the mechanism in the future
* Shape is a property of an extension module -> move its handling to ViewProviderPartExt
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
Some instances of TimeInfo serve the sole purpose of measuring time
duration. Using system time is unfortunate as it returns wall clock,
which is not guaranteed to be monotonic. Replace such a usage with
the new TimeElapsed class based on steady clock.
Problem description
To display a shape, the ViewProvider creates a mesh of the shape data. The
resolution depends also on the two parameters "Angular Deflection" and
"Deviation" in the View properties. (The values of these parameters are also
updated for all objects when changing these settings in the Preferences
dialog).
Changing the parameters from a high value to a lower value has an immediate
effect on the displayed shape -- for example a circle will be displayed finer
with more line segments. But changing the parameter back to the higher value
(with less resolution) will keep the finer view-mesh instead of calculating a
coarser one. To get back to the coarse view, the object has to be manually
recomputed or the file re-opened.
Solution
I just set the meshing parameter AllowQualityDecrease to True. I guess that
this was not implemented before because this parameter is quite new (introduced
in OCC v7.5 in the year 2020).