Commit Graph

8 Commits

Author SHA1 Message Date
bofdahof
ba2c2ca5ad Console: rename PascalCase named methods to camelCase 2025-05-06 17:50:21 +02:00
Shai Seger
34e618f524 Fix shader compilation error on linux. (#17236) 2024-10-14 08:51:11 -05:00
Shai Seger
bae3c8bb5d [CAM Simulator][1.0] Change usage of sample shader code to one with compatible license. (#16899)
* Change usage of sample shader code to one with compatible license.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-09-30 18:08:39 +02:00
Shai Seger
1ce5fca06b [Cam Simulator][1.0] Fix minor Ambient Occlusion bug. (#16665)
* Fix minor Ambient Occlusion bug.

* fix text cutting in CAM Simulator task panel. Issue #16707
2024-09-23 17:38:53 +02:00
Adrian Insaurralde Avalos
a17a3cf6d7 CAM: apply precommit 2024-09-03 14:54:36 -04:00
Shai Seger
778107939c Cam simulator feature update (#15597)
* remove redundant code

* Improve lighting, add ambient occlusion

* Add cleanup code. Dialog is now deleted when cloesd.

* change back to ambient occlusion

* Fix G8x drill sequence bug.  issue #14369

* fix bad simulation artifacts under Linux and QT. Issue #14369

* fix merge issue

* fix border artifact on buttons

* support showing path lines. revise the gui.

* add option for arbitrary solids. wip

* use vectors instead of mallocs

* Handle arbitrary stock shapes + show base shape.

* Complete the base shape display feature. eliminate co-planar artifacts.

* support window scaling. upstream issue #14334

* Apply lint fixes

* some missing lints.

* Attend pylint issues

* Apply code fixes based on @kadet1090 review

* fix some clang-tidy warnings.

* CAM: Linter cleanup round 1

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Co-authored-by: Chris Hennes <chennes@gmail.com>
2024-08-21 15:18:52 -05:00
wmayer
c4192cf9b3 PathSimulator: Fix many compiler warnings 2024-05-23 10:12:13 +02:00
Shai Seger
63c3bab94a New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00